First Serbian Uprising
Tower Defense game
History has ugly side, so we decided to look at her in a funny way. We twisted some facts and inventions to make things less bloody and more fun.
There are nine kinds of towers, with different damage types and lots of passive and active abilities. Each tower can hold up to nine mercenaries, with three specialisation and five ranks.
Twenty five levels and counting up. Each time you win you earn your stars and rewards, according to your result and rank. Every time you rank up game is more difficult, but rewards have better stats.
This is old school Tower Defense game. You build towers and try to stop foes to break through your defense. At your disposal is various towers types, bunch of mercenaries to fill towers and abilities to use, witch can be earned through the game.
At first you have only regular types of towers, but as you get your rewards there are be some upgraded types with various mercenaries to fill in and some passive and active abilities to use in game. You can play each level as much times you wont, and if you win you will get your rewards according to your earned stars and your current rank. So as you progress through ranks your rewards get better stats.
There are nine different towers in this game. There are grouped by damage types and earned by winning some levels. You can earn air towers as active ability and position them as you wish on map, but on limited time.
Foes are units divided in two basic types, ground and air. Currently there are about dozen different types with some variations. Each has own rank and specialisation with different stats.
Towers to build.
Marcenaries for hire.
Levels to explore.
Abilities to use.
This indie enterprise is one man show. After few years of making games I wish to make something of my own, with personal touch and without some limitations (except personal ones ;)
Making games is something that I am deeply involved and interested. To me there are no many things that is more creative and demanding of constant learning as making indie games. Using Unity as primary tool for making games is challenge by itself, because of constant upgrading in every version (kudos to them). But that is also very benefiting as new tools are added every time and creativity is boosted with every iteration.
Every time be better and better, constantly upgrading myself and my work.
Find some elves to make art and some dwarfs to forge perfect tools for them.
Learn much more and get more time to play games (testing is not counting :)
Currently 'team' is one person, with some friends and family who comes to help through time to time.